Week 2: App Design and Development Process
New Devices such as apple watches are now new challenges for designers to learn this medium and how to work with features within this technology. Compared to print design which was a major field in graphic design where most designers only focuses on this style.
Apple 90s vs Apple Now (Top Links)
Change the Way You Work:

Most designers are should start with drawing the designs and ideas on a piece of paper. Drawing gets straight to the point.
- Mobile
- Tablet
- Laptop
- Desktop
Understand Development
Use a variety of operating Systems
Get close to all devices. Never work on just one style of device such as iOS. Working on Android and Windows phones allows you to create an app that works and gets the message across.
Prototype Everything & Prototypes can start with a simple piece of wood.
Summary: The important aspect I’ve received from this weeks’ lecture was to plan out and sketch out my ideas when starting my app process. Sometimes it’s best to get a better feel for the app on a piece of paper and write out your plans for the next steps. Also to always work on the device you’re creating for, for example use the iPhone to get familiar with the iOS feature so you can create the best app possible to your ability.